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* I hyper-focued on refactoring againuntodesu2025-07-011-0/+155
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-154/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-2/+2
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-19/+24
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* Toggles system rework, added flight pmove modeuntodesu2025-03-211-44/+96
| | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12
* Hard-code DEBUG_KEY and make it un-bindableuntodesu2025-03-151-1/+2
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* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+96