| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Generate trees of different height | untodesu | 2025-03-22 | 1 | -7/+12 |
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| * | Fix things and improve worldgen | untodesu | 2025-03-19 | 1 | -12/+25 |
| | | | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) | ||||
| * | Micro-fixes of generator | untodesu | 2025-03-16 | 1 | -3/+1 |
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| * | Improved terrain generation - features! [2/2] | untodesu | 2025-03-16 | 1 | -0/+2 |
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| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 1 | -137/+224 |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1 | -0/+266 |
