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* Another qfengine graft: resource managementuntodesu2025-09-111-4/+5
| | | | DECOPYPASTA DECOPYPASTA DECOPYPASTA DECOPYPASTA
* Displace threading into core (qfortress graft)untodesu2025-09-112-2/+3
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* Replace most of C strings with string_viewuntodesu2025-09-1111-37/+37
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* I forgot to set these to true in .clang-formatuntodesu2025-07-015-10/+20
| | | | https://files.catbox.moe/909rig.gif
* I hyper-focued on refactoring againuntodesu2025-07-0129-0/+2259
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-2928-2196/+0
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* Restructure dependencies and update to C++20untodesu2025-06-285-16/+13
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-2520-173/+195
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* Handle termination signals on client-sideuntodesu2025-03-221-2/+0
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* A small tree generation updateuntodesu2025-03-221-4/+3
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* Fix aggressive caching being a config valueuntodesu2025-03-221-4/+4
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* A bunch of pre-release fixesuntodesu2025-03-225-32/+72
| | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored
* Generate trees of different heightuntodesu2025-03-222-9/+16
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* Fix things and improve worldgenuntodesu2025-03-192-12/+27
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* Fix the bizzare CRC32 callback I forgot to removeuntodesu2025-03-162-4/+2
| | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes
* Attempt to fix ghosted chunksuntodesu2025-03-161-24/+10
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* Micro-fixes of generatoruntodesu2025-03-161-3/+1
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* Improved terrain generation - features! [2/2]untodesu2025-03-161-0/+2
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* Improved terrain generation - features! [1/2]untodesu2025-03-162-148/+243
| | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement
* Update threading command line argumentsuntodesu2025-03-161-1/+1
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* Add whatever I was working on for the last monthuntodesu2025-03-1528-0/+2039