| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Run clang-format across the project | untodesu | 2025-09-11 | 25 | -2195/+2195 |
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| * | Remove include guards | untodesu | 2025-09-11 | 13 | -52/+0 |
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| * | Revise style: split include groups | untodesu | 2025-09-11 | 8 | -2/+22 |
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| * | Update ImGui to a newer version with font scaling | untodesu | 2025-09-11 | 1 | -2/+0 |
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| * | Another qfengine graft: resource management | untodesu | 2025-09-11 | 1 | -4/+5 |
| | | | | | DECOPYPASTA DECOPYPASTA DECOPYPASTA DECOPYPASTA | ||||
| * | Displace threading into core (qfortress graft) | untodesu | 2025-09-11 | 2 | -2/+3 |
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| * | Replace most of C strings with string_view | untodesu | 2025-09-11 | 11 | -37/+37 |
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| * | I forgot to set these to true in .clang-format | untodesu | 2025-07-01 | 5 | -10/+20 |
| | | | | | https://files.catbox.moe/909rig.gif | ||||
| * | I hyper-focued on refactoring again | untodesu | 2025-07-01 | 29 | -0/+2259 |
| | | | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit | ||||
| * | Move game sources into src subdirectory | untodesu | 2025-06-29 | 28 | -2196/+0 |
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| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 5 | -16/+13 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 20 | -173/+195 |
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| * | Handle termination signals on client-side | untodesu | 2025-03-22 | 1 | -2/+0 |
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| * | A small tree generation update | untodesu | 2025-03-22 | 1 | -4/+3 |
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| * | Fix aggressive caching being a config value | untodesu | 2025-03-22 | 1 | -4/+4 |
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| * | A bunch of pre-release fixes | untodesu | 2025-03-22 | 5 | -32/+72 |
| | | | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored | ||||
| * | Generate trees of different height | untodesu | 2025-03-22 | 2 | -9/+16 |
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| * | Fix things and improve worldgen | untodesu | 2025-03-19 | 2 | -12/+27 |
| | | | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) | ||||
| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 2 | -4/+2 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | Attempt to fix ghosted chunks | untodesu | 2025-03-16 | 1 | -24/+10 |
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| * | Micro-fixes of generator | untodesu | 2025-03-16 | 1 | -3/+1 |
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| * | Improved terrain generation - features! [2/2] | untodesu | 2025-03-16 | 1 | -0/+2 |
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| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 2 | -148/+243 |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | ||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 1 | -1/+1 |
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| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 28 | -0/+2039 |
