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* Cleanup math with qfengine ports againuntodesu2025-09-141-1/+3
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* Run clang-format across the projectuntodesu2025-09-111-65/+65
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* Replace most of C strings with string_viewuntodesu2025-09-111-6/+6
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* I forgot to set these to true in .clang-formatuntodesu2025-07-011-1/+2
| | | | https://files.catbox.moe/909rig.gif
* I hyper-focued on refactoring againuntodesu2025-07-011-0/+64
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-64/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-1/+1
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-9/+9
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* Fix the bizzare CRC32 callback I forgot to removeuntodesu2025-03-161-8/+38
| | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes
* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+34