| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 8 | -17/+45 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | Attempt to fix ghosted chunks | untodesu | 2025-03-16 | 1 | -24/+10 |
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| * | Micro-fixes of generator | untodesu | 2025-03-16 | 1 | -3/+1 |
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| * | Improved terrain generation - features! [2/2] | untodesu | 2025-03-16 | 1 | -0/+2 |
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| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 10 | -165/+352 |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | ||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 3 | -7/+23 |
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| * | Hide chat history when HUD is hidden | untodesu | 2025-03-16 | 1 | -3/+2 |
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| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 8 | -24/+174 |
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| * | Add a specific category for sound levels | untodesu | 2025-03-15 | 3 | -5/+15 |
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| * | Hard-code DEBUG_KEY and make it un-bindable | untodesu | 2025-03-15 | 4 | -7/+28 |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 5 | -13/+52 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 183 | -0/+14639 |
