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* A small tree generation updateuntodesu2025-03-221-4/+3
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* Fix aggressive caching being a config valueuntodesu2025-03-221-4/+4
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* A bunch of pre-release fixesuntodesu2025-03-2215-52/+125
| | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored
* Generate trees of different heightuntodesu2025-03-222-9/+16
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* Fix small annoyances with the server browser UIuntodesu2025-03-211-3/+5
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* Show a warning tooltip when protocol versions differuntodesu2025-03-211-3/+25
| | | | - Closes #4
* I literally forgot to remove these twountodesu2025-03-211-2/+0
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* Toggles system rework, added flight pmove modeuntodesu2025-03-219-80/+195
| | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12
* Fix things and improve worldgenuntodesu2025-03-198-136/+83
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* Miscellaneous fixesuntodesu2025-03-181-0/+2
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* MSVC fixes (again)untodesu2025-03-171-1/+1
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* Fix the bizzare CRC32 callback I forgot to removeuntodesu2025-03-168-17/+45
| | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes
* Attempt to fix ghosted chunksuntodesu2025-03-161-24/+10
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* Micro-fixes of generatoruntodesu2025-03-161-3/+1
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* Improved terrain generation - features! [2/2]untodesu2025-03-161-0/+2
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* Improved terrain generation - features! [1/2]untodesu2025-03-1610-165/+352
| | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement
* Update threading command line argumentsuntodesu2025-03-163-7/+23
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* Hide chat history when HUD is hiddenuntodesu2025-03-161-3/+2
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* After a year finally add direct connection screenuntodesu2025-03-158-24/+174
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* Add a specific category for sound levelsuntodesu2025-03-153-5/+15
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* Hard-code DEBUG_KEY and make it un-bindableuntodesu2025-03-154-7/+28
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* Add a key binding to show/hide HUD elementsuntodesu2025-03-155-13/+52
| | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
* Add whatever I was working on for the last monthuntodesu2025-03-15183-0/+14639