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* Micro-fixes of generatoruntodesu2025-03-161-3/+1
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* Improved terrain generation - features! [2/2]untodesu2025-03-161-0/+2
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* Improved terrain generation - features! [1/2]untodesu2025-03-1610-165/+352
| | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement
* Update threading command line argumentsuntodesu2025-03-163-7/+23
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* Hide chat history when HUD is hiddenuntodesu2025-03-161-3/+2
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* After a year finally add direct connection screenuntodesu2025-03-158-24/+174
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* Add a specific category for sound levelsuntodesu2025-03-153-5/+15
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* Hard-code DEBUG_KEY and make it un-bindableuntodesu2025-03-154-7/+28
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* Add a key binding to show/hide HUD elementsuntodesu2025-03-155-13/+52
| | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
* Add whatever I was working on for the last monthuntodesu2025-03-15183-0/+14639