| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Hard-code DEBUG_KEY and make it un-bindable | untodesu | 2025-03-15 | 4 | -7/+28 | |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 5 | -13/+52 | |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | |||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 183 | -0/+14639 | |
