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* Pixel scaling and collision jank fixesuntodesu2025-12-261-6/+6
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* Move generated version.cc to PROJECT_BINARY_DIRuntodesu2025-12-262-22/+7
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* Rework collision. Possibly fixes #19untodesu2025-12-261-2/+2
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* MSVC is like that all the timeuntodesu2025-12-261-3/+3
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* Just a big Ctrl+H refactoringuntodesu2025-12-2611-85/+70
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* Shuffle stuff arounduntodesu2025-12-1141-0/+2211
| | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
* I hyper-focued on refactoring againuntodesu2025-07-0129-2259/+0
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Nuke core/macros.hhuntodesu2025-06-305-28/+4
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* Replace #endif comments because it bothers meuntodesu2025-06-2918-18/+18
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* Update gitignore and version.hhuntodesu2025-06-292-2/+2
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* Oops, gitignore failed me this timeuntodesu2025-06-291-12/+0
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* Move game sources into src subdirectoryuntodesu2025-06-2931-0/+2295