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* Idk man just fix thingsuntodesu2025-12-292-9/+9
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* Add include guards and header comments to sourcesuntodesu2025-12-26222-39/+1641
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* move sound code to iountodesu2025-12-2611-14/+10
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* Pixel scaling and collision jank fixesuntodesu2025-12-263-21/+40
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* Fixup scaling for most of GUI elementsuntodesu2025-12-263-4/+4
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* I forgor to remove the log lineuntodesu2025-12-261-1/+0
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* Add interpolation to Velocity component; fixes #20untodesu2025-12-266-11/+38
| | | | | | - Also disabled snapping to grid for sideways movement as it was somehow messing with player_move code and was making you slide on voxels as if you were on ice (not good)
* Move generated version.cc to PROJECT_BINARY_DIRuntodesu2025-12-262-22/+7
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* Rework collision. Possibly fixes #19untodesu2025-12-267-73/+181
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* MSVC is like that all the timeuntodesu2025-12-262-4/+4
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* Just a big Ctrl+H refactoringuntodesu2025-12-26166-1970/+1864
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* Shuffle stuff arounduntodesu2025-12-11242-0/+18243
| | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
* I hyper-focued on refactoring againuntodesu2025-07-01217-17848/+0
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Nuke core/macros.hhuntodesu2025-06-308-37/+7
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* ????untodesu2025-06-291-8/+0
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* Sanity commit: replace deinit with shutdownuntodesu2025-06-2946-67/+67
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* Replace #endif comments because it bothers meuntodesu2025-06-29115-114/+122
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* Update gitignore and version.hhuntodesu2025-06-293-3/+3
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* Oops, gitignore failed me this timeuntodesu2025-06-291-12/+0
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* Move game sources into src subdirectoryuntodesu2025-06-29219-0/+17890