From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- assets/shaders/chunk_quad.frag | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 assets/shaders/chunk_quad.frag (limited to 'assets/shaders/chunk_quad.frag') diff --git a/assets/shaders/chunk_quad.frag b/assets/shaders/chunk_quad.frag new file mode 100644 index 0000000..5a08099 --- /dev/null +++ b/assets/shaders/chunk_quad.frag @@ -0,0 +1,25 @@ +// SPDX-License-Identifier: CC-BY-SA-4.0 +#version 330 core +#pragma variant[0] WORLD_CURVATURE +#pragma variant[1] WORLD_FOG + +in vec3 vs_TexCoord; +in float vs_Shade; + +#if WORLD_FOG +in float vs_FogFactor; +#endif + +out vec4 frag_Target; + +uniform vec4 u_FogColor; +uniform sampler2DArray u_Textures; + +void main(void) +{ + frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord); + +#if WORLD_FOG + frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor); +#endif +} -- cgit