From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- assets/shaders/outline.vert | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 assets/shaders/outline.vert (limited to 'assets/shaders/outline.vert') diff --git a/assets/shaders/outline.vert b/assets/shaders/outline.vert new file mode 100644 index 0000000..07626af --- /dev/null +++ b/assets/shaders/outline.vert @@ -0,0 +1,21 @@ +// SPDX-License-Identifier: CC-BY-SA-4.0 +#version 330 core +#pragma variant[0] WORLD_CURVATURE + +layout(location = 0) in vec3 vert_Position; + +uniform mat4x4 u_ViewProjMatrix; +uniform vec3 u_WorldPosition; +uniform float u_ViewDistance; +uniform vec3 u_Scale; + +void main(void) +{ + gl_Position = u_ViewProjMatrix * vec4((u_WorldPosition + u_Scale * vert_Position), 1.0); + gl_Position.z -= 0.00025; + +#if WORLD_CURVATURE + gl_Position.y -= gl_Position.z * gl_Position.z / u_ViewDistance / 32.0; + gl_Position.y -= gl_Position.x * gl_Position.x / u_ViewDistance / 32.0; +#endif +} -- cgit