From d0fbd68055e3f4a796330cc8acc6c0954b5327ff Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Sep 2025 15:48:53 +0500 Subject: Run clang-format across the project --- core/math/vectors.hh | 86 ++++++++++++++++++++++++++-------------------------- 1 file changed, 43 insertions(+), 43 deletions(-) (limited to 'core/math/vectors.hh') diff --git a/core/math/vectors.hh b/core/math/vectors.hh index 73c9ab0..9b9e762 100644 --- a/core/math/vectors.hh +++ b/core/math/vectors.hh @@ -1,43 +1,43 @@ -#pragma once - -#include "core/math/concepts.hh" - -// core/vectors.hh - because NO ONE would POSSIBLY -// need integer-based distance calculations in a -// game about voxels. That would be INSANE! :D - -namespace math -{ -template -constexpr static inline const T length2(const glm::vec<2, T>& vector); -template -constexpr static inline const T length2(const glm::vec<3, T>& vector); -template -constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); -template -constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); -} // namespace math - -template -constexpr static inline const T math::length2(const glm::vec<2, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y); -} - -template -constexpr static inline const T math::length2(const glm::vec<3, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); -} - -template -constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) -{ - return math::length2(vector_a - vector_b); -} - -template -constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) -{ - return math::length2(vector_a - vector_b); -} +#pragma once + +#include "core/math/concepts.hh" + +// core/vectors.hh - because NO ONE would POSSIBLY +// need integer-based distance calculations in a +// game about voxels. That would be INSANE! :D + +namespace math +{ +template +constexpr static inline const T length2(const glm::vec<2, T>& vector); +template +constexpr static inline const T length2(const glm::vec<3, T>& vector); +template +constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); +template +constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); +} // namespace math + +template +constexpr static inline const T math::length2(const glm::vec<2, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y); +} + +template +constexpr static inline const T math::length2(const glm::vec<3, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); +} + +template +constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) +{ + return math::length2(vector_a - vector_b); +} + +template +constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) +{ + return math::length2(vector_a - vector_b); +} -- cgit