From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- core/math/vectors.hh | 43 ------------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 core/math/vectors.hh (limited to 'core/math/vectors.hh') diff --git a/core/math/vectors.hh b/core/math/vectors.hh deleted file mode 100644 index ff2b8c9..0000000 --- a/core/math/vectors.hh +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include "core/math/concepts.hh" - -// core/vectors.hh - because NO ONE would POSSIBLY -// need integer-based distance calculations in a -// game about voxels. That would be INSANE! :D - -namespace math -{ -template -constexpr static inline const T length2(const glm::vec<2, T>& vector); -template -constexpr static inline const T length2(const glm::vec<3, T>& vector); -template -constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); -template -constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); -} // namespace math - -template -constexpr static inline const T math::length2(const glm::vec<2, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y); -} - -template -constexpr static inline const T math::length2(const glm::vec<3, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); -} - -template -constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) -{ - return math::length2(vector_a - vector_b); -} - -template -constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) -{ - return math::length2(vector_a - vector_b); -} -- cgit