From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- core/vectors.hh | 47 ----------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 core/vectors.hh (limited to 'core/vectors.hh') diff --git a/core/vectors.hh b/core/vectors.hh deleted file mode 100644 index a6e9c75..0000000 --- a/core/vectors.hh +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef CORE_VECTORS_HH -#define CORE_VECTORS_HH 1 -#pragma once - -#include "core/concepts.hh" - -// core/vectors.hh - because NO ONE would POSSIBLY -// need integer-based distance calculations in a -// game about voxels. That would be INSANE! :D - -namespace vx -{ -template -constexpr static inline const T length2(const glm::vec<2, T>& vector); -template -constexpr static inline const T length2(const glm::vec<3, T>& vector); -template -constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); -template -constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); -} // namespace vx - -template -constexpr static inline const T vx::length2(const glm::vec<2, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y); -} - -template -constexpr static inline const T vx::length2(const glm::vec<3, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); -} - -template -constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -template -constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -#endif /* CORE_VECTORS_HH */ -- cgit