From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- data/shaders/chunk_quad.frag | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 data/shaders/chunk_quad.frag (limited to 'data/shaders/chunk_quad.frag') diff --git a/data/shaders/chunk_quad.frag b/data/shaders/chunk_quad.frag deleted file mode 100644 index 5a08099..0000000 --- a/data/shaders/chunk_quad.frag +++ /dev/null @@ -1,25 +0,0 @@ -// SPDX-License-Identifier: CC-BY-SA-4.0 -#version 330 core -#pragma variant[0] WORLD_CURVATURE -#pragma variant[1] WORLD_FOG - -in vec3 vs_TexCoord; -in float vs_Shade; - -#if WORLD_FOG -in float vs_FogFactor; -#endif - -out vec4 frag_Target; - -uniform vec4 u_FogColor; -uniform sampler2DArray u_Textures; - -void main(void) -{ - frag_Target = vs_Shade * texture(u_Textures, vs_TexCoord); - -#if WORLD_FOG - frag_Target = mix(frag_Target, u_FogColor, vs_FogFactor); -#endif -} -- cgit