From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- data/shaders/outline.vert | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 data/shaders/outline.vert (limited to 'data/shaders/outline.vert') diff --git a/data/shaders/outline.vert b/data/shaders/outline.vert deleted file mode 100644 index 07626af..0000000 --- a/data/shaders/outline.vert +++ /dev/null @@ -1,21 +0,0 @@ -// SPDX-License-Identifier: CC-BY-SA-4.0 -#version 330 core -#pragma variant[0] WORLD_CURVATURE - -layout(location = 0) in vec3 vert_Position; - -uniform mat4x4 u_ViewProjMatrix; -uniform vec3 u_WorldPosition; -uniform float u_ViewDistance; -uniform vec3 u_Scale; - -void main(void) -{ - gl_Position = u_ViewProjMatrix * vec4((u_WorldPosition + u_Scale * vert_Position), 1.0); - gl_Position.z -= 0.00025; - -#if WORLD_CURVATURE - gl_Position.y -= gl_Position.z * gl_Position.z / u_ViewDistance / 32.0; - gl_Position.y -= gl_Position.x * gl_Position.x / u_ViewDistance / 32.0; -#endif -} -- cgit