From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- deps/include/glm/ext/vector_bool4_precision.hpp | 31 ------------------------- 1 file changed, 31 deletions(-) delete mode 100644 deps/include/glm/ext/vector_bool4_precision.hpp (limited to 'deps/include/glm/ext/vector_bool4_precision.hpp') diff --git a/deps/include/glm/ext/vector_bool4_precision.hpp b/deps/include/glm/ext/vector_bool4_precision.hpp deleted file mode 100644 index 79786e5..0000000 --- a/deps/include/glm/ext/vector_bool4_precision.hpp +++ /dev/null @@ -1,31 +0,0 @@ -/// @ref core -/// @file glm/ext/vector_bool4_precision.hpp - -#pragma once -#include "../detail/type_vec4.hpp" - -namespace glm -{ - /// @addtogroup core_vector_precision - /// @{ - - /// 4 components vector of high qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, highp> highp_bvec4; - - /// 4 components vector of medium qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, mediump> mediump_bvec4; - - /// 4 components vector of low qualifier bool numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef vec<4, bool, lowp> lowp_bvec4; - - /// @} -}//namespace glm -- cgit