From 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:22:09 +0500 Subject: Add whatever I was working on for the last month --- deps/include/glm/ext/vector_float3_precision.hpp | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 deps/include/glm/ext/vector_float3_precision.hpp (limited to 'deps/include/glm/ext/vector_float3_precision.hpp') diff --git a/deps/include/glm/ext/vector_float3_precision.hpp b/deps/include/glm/ext/vector_float3_precision.hpp new file mode 100644 index 0000000..be640b5 --- /dev/null +++ b/deps/include/glm/ext/vector_float3_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/vector_float3_precision.hpp + +#pragma once +#include "../detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_vector_precision + /// @{ + + /// 3 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, highp> highp_vec3; + + /// 3 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, mediump> mediump_vec3; + + /// 3 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, lowp> lowp_vec3; + + /// @} +}//namespace glm -- cgit