From 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:22:09 +0500 Subject: Add whatever I was working on for the last month --- deps/include/glm/gtx/matrix_decompose.hpp | 50 +++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 deps/include/glm/gtx/matrix_decompose.hpp (limited to 'deps/include/glm/gtx/matrix_decompose.hpp') diff --git a/deps/include/glm/gtx/matrix_decompose.hpp b/deps/include/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..19ac8a8 --- /dev/null +++ b/deps/include/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Decomposes a model matrix to translations, rotation and scale components + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template + GLM_FUNC_DISCARD_DECL bool decompose( + mat<4, 4, T, Q> const& modelMatrix, + vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); + + // Recomposes a model matrix from a previously-decomposed matrix + template + GLM_FUNC_DISCARD_DECL mat<4, 4, T, Q> recompose( + vec<3, T, Q> const& scale, qua const& orientation, vec<3, T, Q> const& translation, + vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" -- cgit