From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- deps/include/glm/gtx/rotate_normalized_axis.inl | 58 ------------------------- 1 file changed, 58 deletions(-) delete mode 100644 deps/include/glm/gtx/rotate_normalized_axis.inl (limited to 'deps/include/glm/gtx/rotate_normalized_axis.inl') diff --git a/deps/include/glm/gtx/rotate_normalized_axis.inl b/deps/include/glm/gtx/rotate_normalized_axis.inl deleted file mode 100644 index 352a56c..0000000 --- a/deps/include/glm/gtx/rotate_normalized_axis.inl +++ /dev/null @@ -1,58 +0,0 @@ -/// @ref gtx_rotate_normalized_axis - -namespace glm -{ - template - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis - ( - mat<4, 4, T, Q> const& m, - T const& angle, - vec<3, T, Q> const& v - ) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - vec<3, T, Q> const axis(v); - - vec<3, T, Q> const temp((static_cast(1) - c) * axis); - - mat<4, 4, T, Q> Rotate; - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - mat<4, 4, T, Q> Result; - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER qua rotateNormalizedAxis - ( - qua const& q, - T const& angle, - vec<3, T, Q> const& v - ) - { - vec<3, T, Q> const Tmp(v); - - T const AngleRad(angle); - T const Sin = sin(AngleRad * T(0.5)); - - return q * qua::wxyz(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); - //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); - } -}//namespace glm -- cgit