From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- deps/include/glm/gtx/transform.hpp | 58 -------------------------------------- 1 file changed, 58 deletions(-) delete mode 100644 deps/include/glm/gtx/transform.hpp (limited to 'deps/include/glm/gtx/transform.hpp') diff --git a/deps/include/glm/gtx/transform.hpp b/deps/include/glm/gtx/transform.hpp deleted file mode 100644 index 9707b50..0000000 --- a/deps/include/glm/gtx/transform.hpp +++ /dev/null @@ -1,58 +0,0 @@ -/// @ref gtx_transform -/// @file glm/gtx/transform.hpp -/// -/// @see core (dependence) -/// @see gtc_matrix_transform (dependence) -/// @see gtx_transform -/// @see gtx_transform2 -/// -/// @defgroup gtx_transform GLM_GTX_transform -/// @ingroup gtx -/// -/// Include to use the features of this extension. -/// -/// Add transformation matrices - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtc/matrix_transform.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_transform extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_transform - /// @{ - - /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> translate( - vec<3, T, Q> const& v); - - /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> rotate( - T angle, - vec<3, T, Q> const& v); - - /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. - /// @see gtc_matrix_transform - /// @see gtx_transform - template - GLM_FUNC_DECL mat<4, 4, T, Q> scale( - vec<3, T, Q> const& v); - - /// @} -}// namespace glm - -#include "transform.inl" -- cgit