From 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:22:09 +0500 Subject: Add whatever I was working on for the last month --- deps/include/glm/gtx/vector_angle.inl | 45 +++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 deps/include/glm/gtx/vector_angle.inl (limited to 'deps/include/glm/gtx/vector_angle.inl') diff --git a/deps/include/glm/gtx/vector_angle.inl b/deps/include/glm/gtx/vector_angle.inl new file mode 100644 index 0000000..11e1a21 --- /dev/null +++ b/deps/include/glm/gtx/vector_angle.inl @@ -0,0 +1,45 @@ +/// @ref gtx_vector_angle + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType angle + ( + genType const& x, + genType const& y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template + GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + T const partialCross = x.x * y.y - y.x * x.y; + + if (partialCross > T(0)) + return Angle; + else + return -Angle; + } + + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm -- cgit