From 61e5bcef2629e2d68b805a956a96fff264d4f74d Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 28 Jun 2025 01:59:49 +0500 Subject: Restructure dependencies and update to C++20 - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) --- game/client/camera.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/client/camera.cc') diff --git a/game/client/camera.cc b/game/client/camera.cc index 51e85ff..724ae66 100644 --- a/game/client/camera.cc +++ b/game/client/camera.cc @@ -94,13 +94,13 @@ void camera::update(void) if(!toggles::get(TOGGLE_PM_FLIGHT)) { // Apply the quake-like view rolling - client_angles[2] = cxpr::radians(-camera::roll_angle.get_value() * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector)); + client_angles[2] = vx::radians(-camera::roll_angle.get_value() * glm::dot(velocity.value / PMOVE_MAX_SPEED_GROUND, right_vector)); } const auto z_near = 0.01f; const auto z_far = 1.25f * static_cast(CHUNK_SIZE * camera::view_distance.get_value()); - auto proj = glm::perspective(cxpr::radians(camera::vertical_fov.get_value()), globals::aspect, z_near, z_far); + auto proj = glm::perspective(vx::radians(camera::vertical_fov.get_value()), globals::aspect, z_near, z_far); auto view = platinumsrc_viewmatrix(camera::position_local, client_angles); camera::matrix = proj * view; -- cgit