From fddd7f761176bb45cfdd41eeccaeadac22d33ddf Mon Sep 17 00:00:00 2001 From: untodesu Date: Wed, 19 Mar 2025 18:07:51 +0500 Subject: Fix things and improve worldgen - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) --- game/client/chunk_renderer.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'game/client/chunk_renderer.cc') diff --git a/game/client/chunk_renderer.cc b/game/client/chunk_renderer.cc index 97e88a6..1b038b1 100644 --- a/game/client/chunk_renderer.cc +++ b/game/client/chunk_renderer.cc @@ -10,7 +10,6 @@ #include "client/camera.hh" #include "client/chunk_mesher.hh" #include "client/chunk_quad.hh" -#include "client/chunk_visibility.hh" #include "client/game.hh" #include "client/globals.hh" #include "client/outline.hh" @@ -107,7 +106,7 @@ void chunk_renderer::render(void) timings[1] = globals::window_frametime_avg; timings[2] = voxel_anims::frame; - const auto group = globals::dimension->chunks.group(entt::get); + const auto group = globals::dimension->chunks.group(entt::get); if(depth_sort_chunks.get_value()) { // FIXME: speed! sorting every frame doesn't look -- cgit