From fddd7f761176bb45cfdd41eeccaeadac22d33ddf Mon Sep 17 00:00:00 2001 From: untodesu Date: Wed, 19 Mar 2025 18:07:51 +0500 Subject: Fix things and improve worldgen - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) --- game/client/chunk_visibility.hh | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'game/client/chunk_visibility.hh') diff --git a/game/client/chunk_visibility.hh b/game/client/chunk_visibility.hh index 317d83f..70352c9 100644 --- a/game/client/chunk_visibility.hh +++ b/game/client/chunk_visibility.hh @@ -4,19 +4,9 @@ #include "shared/types.hh" -struct ChunkVisibleComponent final {}; - -namespace chunk_visibility -{ -void update_chunk(entt::entity entity); -void update_chunk(const chunk_pos &cpos); -void update_chunks(void); -} // namespace chunk_visibility - namespace chunk_visibility { -void cleanup(void); -void update(void); +void update_late(void); } // namespace chunk_visibility #endif /* CLIENT_CHUNK_VISIBILITY_HH */ -- cgit