From d0fbd68055e3f4a796330cc8acc6c0954b5327ff Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Sep 2025 15:48:53 +0500 Subject: Run clang-format across the project --- game/client/config/gamepad_axis.hh | 76 +++++++++++++++++++------------------- 1 file changed, 38 insertions(+), 38 deletions(-) (limited to 'game/client/config/gamepad_axis.hh') diff --git a/game/client/config/gamepad_axis.hh b/game/client/config/gamepad_axis.hh index 9392a35..80c323f 100644 --- a/game/client/config/gamepad_axis.hh +++ b/game/client/config/gamepad_axis.hh @@ -1,38 +1,38 @@ -#pragma once - -#include "core/config/ivalue.hh" - -struct GLFWgamepadstate; - -namespace config -{ -class GamepadAxis final : public IValue { -public: - explicit GamepadAxis(void); - explicit GamepadAxis(int axis, bool inverted); - virtual ~GamepadAxis(void) = default; - - virtual std::string_view get(void) const override; - virtual void set(std::string_view value) override; - - int get_axis(void) const; - void set_axis(int axis); - - bool is_inverted(void) const; - void set_inverted(bool inverted); - - float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; - - // Conventional get/set methods implemented by - // this configuration value actually contain the - // inversion flag. Since we're updating that flag - // in the UI by means of a separate checkbox, we only need the name here - std::string_view get_name(void) const; - -private: - bool m_inverted; - int m_gamepad_axis; - std::string m_full_string; - std::string_view m_name; -}; -} // namespace config +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadAxis final : public IValue { +public: + explicit GamepadAxis(void); + explicit GamepadAxis(int axis, bool inverted); + virtual ~GamepadAxis(void) = default; + + virtual std::string_view get(void) const override; + virtual void set(std::string_view value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + std::string_view get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + std::string_view m_name; +}; +} // namespace config -- cgit