From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/config/gamepad_button.hh | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 game/client/config/gamepad_button.hh (limited to 'game/client/config/gamepad_button.hh') diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh deleted file mode 100644 index f11fe4f..0000000 --- a/game/client/config/gamepad_button.hh +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include "core/config/ivalue.hh" - -struct GLFWgamepadstate; - -namespace config -{ -class GamepadButton final : public IValue { -public: - explicit GamepadButton(void); - explicit GamepadButton(int button); - virtual ~GamepadButton(void) = default; - - virtual std::string_view get(void) const override; - virtual void set(std::string_view value) override; - - int get_button(void) const; - void set_button(int button); - - bool equals(int button) const; - bool is_pressed(const GLFWgamepadstate& state) const; - -private: - int m_gamepad_button; - std::string_view m_name; -}; -} // namespace config -- cgit