From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/entity/camera.hh | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 game/client/entity/camera.hh (limited to 'game/client/entity/camera.hh') diff --git a/game/client/entity/camera.hh b/game/client/entity/camera.hh deleted file mode 100644 index faefe78..0000000 --- a/game/client/entity/camera.hh +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#include "shared/types.hh" - -namespace config -{ -class Float; -class Unsigned; -} // namespace config - -namespace entity::camera -{ -extern config::Float roll_angle; -extern config::Float vertical_fov; -extern config::Unsigned view_distance; -} // namespace entity::camera - -namespace entity::camera -{ -extern glm::fvec3 angles; -extern glm::fvec3 direction; -extern glm::fmat4x4 matrix; -extern chunk_pos position_chunk; -extern glm::fvec3 position_local; -} // namespace entity::camera - -namespace entity::camera -{ -void init(void); -void update(void); -} // namespace entity::camera -- cgit