From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/entity/player_move.hh | 15 --------------- 1 file changed, 15 deletions(-) delete mode 100644 game/client/entity/player_move.hh (limited to 'game/client/entity/player_move.hh') diff --git a/game/client/entity/player_move.hh b/game/client/entity/player_move.hh deleted file mode 100644 index 8026acf..0000000 --- a/game/client/entity/player_move.hh +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -constexpr static float PMOVE_MAX_SPEED_AIR = 16.0f; -constexpr static float PMOVE_MAX_SPEED_GROUND = 8.0f; -constexpr static float PMOVE_ACCELERATION_AIR = 3.0f; -constexpr static float PMOVE_ACCELERATION_GROUND = 6.0f; -constexpr static float PMOVE_FRICTION_GROUND = 10.0f; -constexpr static float PMOVE_JUMP_FORCE = 0.275f; - -namespace entity::player_move -{ -void init(void); -void fixed_update(void); -void update_late(void); -} // namespace entity::player_move -- cgit