From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/entity/sound_emitter.hh | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 game/client/entity/sound_emitter.hh (limited to 'game/client/entity/sound_emitter.hh') diff --git a/game/client/entity/sound_emitter.hh b/game/client/entity/sound_emitter.hh deleted file mode 100644 index 14093db..0000000 --- a/game/client/entity/sound_emitter.hh +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "core/resource/resource.hh" - -struct SoundEffect; - -namespace entity -{ -struct SoundEmitter final { - resource_ptr sound; - ALuint source; - -public: - explicit SoundEmitter(void); - virtual ~SoundEmitter(void); - -public: - static void update(void); -}; -} // namespace entity -- cgit