From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- game/client/experiments.cc | 79 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 game/client/experiments.cc (limited to 'game/client/experiments.cc') diff --git a/game/client/experiments.cc b/game/client/experiments.cc new file mode 100644 index 0000000..c9b5e0c --- /dev/null +++ b/game/client/experiments.cc @@ -0,0 +1,79 @@ +#include "client/pch.hh" + +#include "client/experiments.hh" + +#include "shared/world/dimension.hh" +#include "shared/world/item_registry.hh" + +#include "shared/game_items.hh" +#include "shared/game_voxels.hh" + +#include "client/gui/chat.hh" +#include "client/gui/hotbar.hh" +#include "client/gui/status_lines.hh" +#include "client/io/glfw.hh" +#include "client/world/player_target.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event) +{ + if(!globals::gui_screen && session::is_ingame()) { + if((event.action == GLFW_PRESS) && (world::player_target::voxel != NULL_VOXEL_ID)) { + if(event.button == GLFW_MOUSE_BUTTON_LEFT) { + experiments::attack(); + return; + } + + if(event.button == GLFW_MOUSE_BUTTON_RIGHT) { + experiments::interact(); + return; + } + } + } +} + +void experiments::init(void) +{ + globals::dispatcher.sink().connect<&on_glfw_mouse_button>(); +} + +void experiments::init_late(void) +{ + gui::hotbar::slots[0] = game_items::cobblestone; + gui::hotbar::slots[1] = game_items::stone; + gui::hotbar::slots[2] = game_items::dirt; + gui::hotbar::slots[3] = game_items::grass; + gui::hotbar::slots[4] = game_items::oak_leaves; + gui::hotbar::slots[5] = game_items::oak_planks; + gui::hotbar::slots[6] = game_items::oak_log; + gui::hotbar::slots[7] = game_items::glass; + gui::hotbar::slots[8] = game_items::slime; +} + +void experiments::shutdown(void) +{ +} + +void experiments::update(void) +{ +} + +void experiments::update_late(void) +{ +} + +void experiments::attack(void) +{ + globals::dimension->set_voxel(NULL_VOXEL_ID, world::player_target::coord); +} + +void experiments::interact(void) +{ + if(auto info = world::item_registry::find(gui::hotbar::slots[gui::hotbar::active_slot])) { + if(info->place_voxel != NULL_VOXEL_ID) { + globals::dimension->set_voxel(info->place_voxel, world::player_target::coord + world::player_target::normal); + } + } +} -- cgit