From e53cca0ec8b4186cf79b6f927d74483f1301d5f6 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:59:59 +0500 Subject: Add a key binding to show/hide HUD elements - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs --- game/client/game.hh | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'game/client/game.hh') diff --git a/game/client/game.hh b/game/client/game.hh index 7deec6a..0887703 100644 --- a/game/client/game.hh +++ b/game/client/game.hh @@ -16,6 +16,11 @@ extern ConfigUnsigned fog_mode; extern ConfigString username; } // namespace client_game +namespace client_game +{ +extern bool hide_hud; +} // namespace client_game + namespace client_game { void init(void); -- cgit