From 60cb5a829b54732176936e21511aa5372ae46fab Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 27 Mar 2025 13:28:09 +0500 Subject: Allow game to not die when sound is not available --- game/client/gamepad.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/client/gamepad.cc') diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc index 7c03d29..9321d08 100644 --- a/game/client/gamepad.cc +++ b/game/client/gamepad.cc @@ -49,7 +49,7 @@ static void on_glfw_joystick_event(const GlfwJoystickEvent &event) for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); - spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); + spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); return; } @@ -100,7 +100,7 @@ void gamepad::init(void) for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f); for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE); - spdlog::warn("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); + spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); break; } -- cgit