From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- game/client/gamepad.hh | 45 --------------------------------------------- 1 file changed, 45 deletions(-) delete mode 100644 game/client/gamepad.hh (limited to 'game/client/gamepad.hh') diff --git a/game/client/gamepad.hh b/game/client/gamepad.hh deleted file mode 100644 index d2483b7..0000000 --- a/game/client/gamepad.hh +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef CLIENT_GAMEPAD_HH -#define CLIENT_GAMEPAD_HH 1 -#pragma once - -constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX; -constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX; - -class ConfigBoolean; -class ConfigFloat; - -struct GLFWgamepadstate; - -namespace gamepad -{ -extern bool available; -extern ConfigFloat deadzone; -extern ConfigBoolean active; -extern GLFWgamepadstate state; -extern GLFWgamepadstate last_state; -} // namespace gamepad - -namespace gamepad -{ -void init(void); -void update_late(void); -} // namespace gamepad - -// This simulates buttons using axes. When an axis -// value exceeds 1.5 times the deadzone, the event is -// queued with a GLFW_PRESS action, when it falls back -// below the threshold, the event is queued with GLFW_RELEASE action -struct GamepadAxisEvent final { - int action; - int axis; -}; - -// This smears GLFW event sugar over gamepad polling -// system. Whenever it detects a state change, the event -// is queued with an appropriate action -struct GamepadButtonEvent final { - int action; - int button; -}; - -#endif /* CLIENT_GAMEPAD_HH */ -- cgit