From 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:22:09 +0500 Subject: Add whatever I was working on for the last month --- game/client/gamepad_axis.hh | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 game/client/gamepad_axis.hh (limited to 'game/client/gamepad_axis.hh') diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh new file mode 100644 index 0000000..6ffb86d --- /dev/null +++ b/game/client/gamepad_axis.hh @@ -0,0 +1,39 @@ +#ifndef CLIENT_GAMEPAD_AXIS_HH +#define CLIENT_GAMEPAD_AXIS_HH 1 +#pragma once + +#include "core/config.hh" + +struct GLFWgamepadstate; + +class ConfigGamepadAxis final : public IConfigValue { +public: + explicit ConfigGamepadAxis(void); + explicit ConfigGamepadAxis(int axis, bool inverted); + virtual ~ConfigGamepadAxis(void) = default; + + virtual const char *get(void) const override; + virtual void set(const char *value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + const char *get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + const char *m_name; +}; + +#endif /* CLIENT_GAMEPAD_AXIS_HH */ -- cgit