From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- game/client/gamepad_axis.hh | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 game/client/gamepad_axis.hh (limited to 'game/client/gamepad_axis.hh') diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh deleted file mode 100644 index c0ed6ee..0000000 --- a/game/client/gamepad_axis.hh +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef CLIENT_GAMEPAD_AXIS_HH -#define CLIENT_GAMEPAD_AXIS_HH 1 -#pragma once - -#include "core/config.hh" - -struct GLFWgamepadstate; - -class ConfigGamepadAxis final : public IConfigValue { -public: - explicit ConfigGamepadAxis(void); - explicit ConfigGamepadAxis(int axis, bool inverted); - virtual ~ConfigGamepadAxis(void) = default; - - virtual const char* get(void) const override; - virtual void set(const char* value) override; - - int get_axis(void) const; - void set_axis(int axis); - - bool is_inverted(void) const; - void set_inverted(bool inverted); - - float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; - - // Conventional get/set methods implemented by - // this configuration value actually contain the - // inversion flag. Since we're updating that flag - // in the UI by means of a separate checkbox, we only need the name here - const char* get_name(void) const; - -private: - bool m_inverted; - int m_gamepad_axis; - std::string m_full_string; - const char* m_name; -}; - -#endif /* CLIENT_GAMEPAD_AXIS_HH */ -- cgit