From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- game/client/gamepad_button.cc | 90 ------------------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 game/client/gamepad_button.cc (limited to 'game/client/gamepad_button.cc') diff --git a/game/client/gamepad_button.cc b/game/client/gamepad_button.cc deleted file mode 100644 index dd3dca7..0000000 --- a/game/client/gamepad_button.cc +++ /dev/null @@ -1,90 +0,0 @@ -#include "client/pch.hh" - -#include "client/gamepad_button.hh" - -#include "core/constexpr.hh" - -#include "client/gamepad.hh" - -constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN"; - -static const std::pair button_names[] = { - { GLFW_GAMEPAD_BUTTON_A, "A" }, - { GLFW_GAMEPAD_BUTTON_B, "B" }, - { GLFW_GAMEPAD_BUTTON_X, "X" }, - { GLFW_GAMEPAD_BUTTON_Y, "Y" }, - { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, - { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, - { GLFW_GAMEPAD_BUTTON_START, "START" }, - { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, - { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, - { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, - { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, - { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, - { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, -}; - -static const char* get_button_name(int button) -{ - for(const auto& it : button_names) { - if(it.first == button) { - return it.second; - } - } - - return UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(void) -{ - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -const char* ConfigGamepadButton::get(void) const -{ - return m_name; -} - -void ConfigGamepadButton::set(const char* value) -{ - for(const auto& it : button_names) { - if(!std::strcmp(it.second, value)) { - m_gamepad_button = it.first; - m_name = it.second; - return; - } - } - - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -int ConfigGamepadButton::get_button(void) const -{ - return m_gamepad_button; -} - -void ConfigGamepadButton::set_button(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -bool ConfigGamepadButton::equals(int button) const -{ - return m_gamepad_button == button; -} - -bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate& state) const -{ - return m_gamepad_button < vx::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; -} -- cgit