From d0fbd68055e3f4a796330cc8acc6c0954b5327ff Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Sep 2025 15:48:53 +0500 Subject: Run clang-format across the project --- game/client/globals.hh | 142 ++++++++++++++++++++++++------------------------- 1 file changed, 71 insertions(+), 71 deletions(-) (limited to 'game/client/globals.hh') diff --git a/game/client/globals.hh b/game/client/globals.hh index ba57a9e..41531a9 100644 --- a/game/client/globals.hh +++ b/game/client/globals.hh @@ -1,71 +1,71 @@ -#pragma once - -#include "shared/globals.hh" - -namespace config -{ -class KeyBind; -class GamepadAxis; -class GamepadButton; -} // namespace config - -namespace io -{ -class ConfigMap; -} // namespace io - -struct GLFWwindow; -struct ImFont; - -namespace world -{ -class Dimension; -} // namespace world - -namespace globals -{ -extern io::ConfigMap client_config; - -extern GLFWwindow* window; - -// Some gamesystems that aren't really -// gameplay-oriented might still use client -// framerate to interpolate discrete things -// so it's still a good idea to keep these available -extern float window_frametime; -extern float window_frametime_avg; -extern std::uint64_t window_frametime_us; -extern std::uint64_t window_framecount; - -// https://gafferongames.com/post/fix_your_timestep/ -extern std::uint64_t fixed_accumulator; - -extern int width; -extern int height; -extern float aspect; - -extern GLuint world_fbo; -extern GLuint world_fbo_color; -extern GLuint world_fbo_depth; - -extern std::size_t num_drawcalls; -extern std::size_t num_triangles; - -extern ENetHost* client_host; - -extern world::Dimension* dimension; -extern entt::entity player; - -extern ImFont* font_unscii16; -extern ImFont* font_unscii8; - -extern config::KeyBind* gui_keybind_ptr; -extern config::GamepadAxis* gui_gamepad_axis_ptr; -extern config::GamepadButton* gui_gamepad_button_ptr; - -extern unsigned int gui_scale; -extern unsigned int gui_screen; - -extern ALCdevice* sound_dev; -extern ALCcontext* sound_ctx; -} // namespace globals +#pragma once + +#include "shared/globals.hh" + +namespace config +{ +class KeyBind; +class GamepadAxis; +class GamepadButton; +} // namespace config + +namespace io +{ +class ConfigMap; +} // namespace io + +struct GLFWwindow; +struct ImFont; + +namespace world +{ +class Dimension; +} // namespace world + +namespace globals +{ +extern io::ConfigMap client_config; + +extern GLFWwindow* window; + +// Some gamesystems that aren't really +// gameplay-oriented might still use client +// framerate to interpolate discrete things +// so it's still a good idea to keep these available +extern float window_frametime; +extern float window_frametime_avg; +extern std::uint64_t window_frametime_us; +extern std::uint64_t window_framecount; + +// https://gafferongames.com/post/fix_your_timestep/ +extern std::uint64_t fixed_accumulator; + +extern int width; +extern int height; +extern float aspect; + +extern GLuint world_fbo; +extern GLuint world_fbo_color; +extern GLuint world_fbo_depth; + +extern std::size_t num_drawcalls; +extern std::size_t num_triangles; + +extern ENetHost* client_host; + +extern world::Dimension* dimension; +extern entt::entity player; + +extern ImFont* font_unscii16; +extern ImFont* font_unscii8; + +extern config::KeyBind* gui_keybind_ptr; +extern config::GamepadAxis* gui_gamepad_axis_ptr; +extern config::GamepadButton* gui_gamepad_button_ptr; + +extern unsigned int gui_scale; +extern unsigned int gui_screen; + +extern ALCdevice* sound_dev; +extern ALCcontext* sound_ctx; +} // namespace globals -- cgit