From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/globals.hh | 71 -------------------------------------------------- 1 file changed, 71 deletions(-) delete mode 100644 game/client/globals.hh (limited to 'game/client/globals.hh') diff --git a/game/client/globals.hh b/game/client/globals.hh deleted file mode 100644 index 41531a9..0000000 --- a/game/client/globals.hh +++ /dev/null @@ -1,71 +0,0 @@ -#pragma once - -#include "shared/globals.hh" - -namespace config -{ -class KeyBind; -class GamepadAxis; -class GamepadButton; -} // namespace config - -namespace io -{ -class ConfigMap; -} // namespace io - -struct GLFWwindow; -struct ImFont; - -namespace world -{ -class Dimension; -} // namespace world - -namespace globals -{ -extern io::ConfigMap client_config; - -extern GLFWwindow* window; - -// Some gamesystems that aren't really -// gameplay-oriented might still use client -// framerate to interpolate discrete things -// so it's still a good idea to keep these available -extern float window_frametime; -extern float window_frametime_avg; -extern std::uint64_t window_frametime_us; -extern std::uint64_t window_framecount; - -// https://gafferongames.com/post/fix_your_timestep/ -extern std::uint64_t fixed_accumulator; - -extern int width; -extern int height; -extern float aspect; - -extern GLuint world_fbo; -extern GLuint world_fbo_color; -extern GLuint world_fbo_depth; - -extern std::size_t num_drawcalls; -extern std::size_t num_triangles; - -extern ENetHost* client_host; - -extern world::Dimension* dimension; -extern entt::entity player; - -extern ImFont* font_unscii16; -extern ImFont* font_unscii8; - -extern config::KeyBind* gui_keybind_ptr; -extern config::GamepadAxis* gui_gamepad_axis_ptr; -extern config::GamepadButton* gui_gamepad_button_ptr; - -extern unsigned int gui_scale; -extern unsigned int gui_screen; - -extern ALCdevice* sound_dev; -extern ALCcontext* sound_ctx; -} // namespace globals -- cgit