From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/gui/background.cc | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 game/client/gui/background.cc (limited to 'game/client/gui/background.cc') diff --git a/game/client/gui/background.cc b/game/client/gui/background.cc deleted file mode 100644 index d1500bb..0000000 --- a/game/client/gui/background.cc +++ /dev/null @@ -1,39 +0,0 @@ -#include "client/pch.hh" - -#include "client/gui/background.hh" - -#include "core/math/constexpr.hh" - -#include "core/resource/resource.hh" - -#include "client/resource/texture_gui.hh" - -#include "client/globals.hh" - -static resource_ptr texture; - -void gui::background::init(void) -{ - texture = resource::load("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("background: texture load failed"); - std::terminate(); - } -} - -void gui::background::shutdown(void) -{ - texture = nullptr; -} - -void gui::background::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetBackgroundDrawList(); - - auto scaled_width = 0.75f * static_cast(globals::width / globals::gui_scale); - auto scaled_height = 0.75f * static_cast(globals::height / globals::gui_scale); - auto scale_uv = ImVec2(scaled_width / static_cast(texture->size.x), scaled_height / static_cast(texture->size.y)); - draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); -} -- cgit