From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/gui/metrics.cc | 103 --------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 game/client/gui/metrics.cc (limited to 'game/client/gui/metrics.cc') diff --git a/game/client/gui/metrics.cc b/game/client/gui/metrics.cc deleted file mode 100644 index ef47880..0000000 --- a/game/client/gui/metrics.cc +++ /dev/null @@ -1,103 +0,0 @@ -#include "client/pch.hh" - -#include "client/gui/metrics.hh" - -#include "core/version.hh" - -#include "shared/entity/grounded.hh" -#include "shared/entity/head.hh" -#include "shared/entity/transform.hh" -#include "shared/entity/velocity.hh" - -#include "shared/world/dimension.hh" - -#include "shared/coord.hh" - -#include "client/entity/camera.hh" - -#include "client/gui/imdraw_ext.hh" - -#include "client/game.hh" -#include "client/globals.hh" -#include "client/session.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs - | ImGuiWindowFlags_NoNav; - -static std::basic_string r_version; -static std::basic_string r_renderer; - -void gui::metrics::init(void) -{ - r_version = std::basic_string(glGetString(GL_VERSION)); - r_renderer = std::basic_string(glGetString(GL_RENDERER)); -} - -void gui::metrics::layout(void) -{ - if(!session::is_ingame()) { - // Sanity check; we are checking this - // in client_game before calling layout - // on HUD-ish GUI systems but still - return; - } - - auto draw_list = ImGui::GetForegroundDrawList(); - - // FIXME: maybe use style colors instead of hardcoding? - auto text_color = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); - auto shadow_color = ImGui::GetColorU32(ImVec4(0.1f, 0.1f, 0.1f, 1.0f)); - - auto font_size = 4.0f; - auto position = ImVec2(8.0f, 8.0f); - auto y_step = 1.5f * globals::gui_scale * font_size; - - // Draw version - auto version_line = std::format("Voxelius {} [{}]", version::semver, version::commit); - gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += 1.5f * y_step; - - // Draw client-side window framerate metrics - auto window_framerate = 1.0f / globals::window_frametime_avg; - auto window_frametime = 1000.0f * globals::window_frametime_avg; - auto window_fps_line = std::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime); - gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; - - // Draw world rendering metrics - auto drawcall_line = std::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles); - gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; - - // Draw OpenGL version string - auto r_version_line = std::format("GL_VERSION: {}", reinterpret_cast(r_version.c_str())); - gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; - - // Draw OpenGL renderer string - auto r_renderer_line = std::format("GL_RENDERER: {}", reinterpret_cast(r_renderer.c_str())); - gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += 1.5f * y_step; - - const auto& head = globals::dimension->entities.get(globals::player); - const auto& transform = globals::dimension->entities.get(globals::player); - const auto& velocity = globals::dimension->entities.get(globals::player); - - // Draw player voxel position - auto voxel_position = coord::to_voxel(transform.chunk, transform.local); - auto voxel_line = std::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z); - gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; - - // Draw player world position - auto world_line = std::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z, - transform.local.x, transform.local.y, transform.local.z); - gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; - - // Draw player look angles - auto angles = glm::degrees(transform.angles + head.angles); - auto angle_line = std::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]); - gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size); - position.y += y_step; -} -- cgit