From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- game/client/gui/status_lines.cc | 80 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 game/client/gui/status_lines.cc (limited to 'game/client/gui/status_lines.cc') diff --git a/game/client/gui/status_lines.cc b/game/client/gui/status_lines.cc new file mode 100644 index 0000000..054f971 --- /dev/null +++ b/game/client/gui/status_lines.cc @@ -0,0 +1,80 @@ +#include "client/pch.hh" + +#include "client/gui/status_lines.hh" + +#include "client/gui/imdraw_ext.hh" + +#include "client/globals.hh" + +static float line_offsets[gui::STATUS_COUNT]; +static ImFont* line_fonts[gui::STATUS_COUNT]; + +static ImVec4 line_text_colors[gui::STATUS_COUNT]; +static ImVec4 line_shadow_colors[gui::STATUS_COUNT]; +static std::string line_strings[gui::STATUS_COUNT]; +static std::uint64_t line_spawns[gui::STATUS_COUNT]; +static float line_fadeouts[gui::STATUS_COUNT]; + +void gui::status_lines::init(void) +{ + for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { + line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_strings[i] = std::string(); + line_spawns[i] = UINT64_MAX; + line_fadeouts[i] = 0.0f; + } +} + +void gui::status_lines::init_late(void) +{ + line_offsets[STATUS_DEBUG] = 64.0f; + line_offsets[STATUS_HOTBAR] = 40.0f; +} + +void gui::status_lines::layout(void) +{ + line_fonts[STATUS_DEBUG] = globals::font_debug; + line_fonts[STATUS_HOTBAR] = globals::font_chat; + + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { + auto offset = line_offsets[i] * globals::gui_scale; + auto& text = line_strings[i]; + auto* font = line_fonts[i]; + + auto size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size()); + auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset); + + auto spawn = line_spawns[i]; + auto fadeout = line_fadeouts[i]; + auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast(globals::curtime - spawn) / fadeout, 10.0f)); + + auto& color = line_text_colors[i]; + auto& shadow = line_shadow_colors[i]; + auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha)); + auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha)); + + gui::imdraw_ext::text_shadow(text, pos, color_U32, shadow_U32, font, draw_list); + } +} + +void gui::status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout) +{ + line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w); + line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w); + line_strings[line] = std::string(text); + line_spawns[line] = globals::curtime; + line_fadeouts[line] = fadeout; +} + +void gui::status_lines::unset(unsigned int line) +{ + line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); + line_strings[line] = std::string(); + line_spawns[line] = UINT64_C(0); + line_fadeouts[line] = 0.0f; +} -- cgit