From e53cca0ec8b4186cf79b6f927d74483f1301d5f6 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:59:59 +0500 Subject: Add a key binding to show/hide HUD elements - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs --- game/client/player_target.hh | 1 + 1 file changed, 1 insertion(+) (limited to 'game/client/player_target.hh') diff --git a/game/client/player_target.hh b/game/client/player_target.hh index c584209..c48bcf6 100644 --- a/game/client/player_target.hh +++ b/game/client/player_target.hh @@ -16,6 +16,7 @@ namespace player_target { void init(void); void update(void); +void render(void); } // namespace player_target #endif /* CLIENT_PLAYER_TARGET_HH */ -- cgit