From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/program.hh | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 game/client/program.hh (limited to 'game/client/program.hh') diff --git a/game/client/program.hh b/game/client/program.hh deleted file mode 100644 index bf35417..0000000 --- a/game/client/program.hh +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -struct GL_VariedMacro final { - std::string name; - unsigned long line; - unsigned int value; -}; - -struct GL_Uniform final { - std::string name; - GLint location; -}; - -class GL_Program final { -public: - bool setup(std::string_view vpath, std::string_view fpath); - void destroy(void); - bool update(void); - - std::size_t add_uniform(std::string_view name); - void set_variant_vert(unsigned int variant, unsigned int value); - void set_variant_frag(unsigned int variant, unsigned int value); - -public: - std::string vert_path; - std::string frag_path; - std::vector vert_source; - std::vector frag_source; - std::vector vert_variants; - std::vector frag_variants; - std::vector uniforms; - bool needs_update; - GLuint handle; -}; -- cgit