From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- game/client/resource/texture_gui.cc | 83 ------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 game/client/resource/texture_gui.cc (limited to 'game/client/resource/texture_gui.cc') diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc deleted file mode 100644 index be8a6ed..0000000 --- a/game/client/resource/texture_gui.cc +++ /dev/null @@ -1,83 +0,0 @@ -#include "client/pch.hh" - -#include "client/resource/texture_gui.hh" - -#include "core/resource/image.hh" -#include "core/resource/resource.hh" - -static const void* texture_gui_load_func(const char* name, std::uint32_t flags) -{ - assert(name); - - unsigned int image_load_flags = 0U; - - if(flags & TEXTURE_GUI_LOAD_VFLIP) { - image_load_flags |= IMAGE_LOAD_FLIP; - } - - if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) { - image_load_flags |= IMAGE_LOAD_GRAY; - } - - if(auto image = resource::load(name, image_load_flags)) { - GLuint gl_texture; - - glGenTextures(1, &gl_texture); - glBindTexture(GL_TEXTURE_2D, gl_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); - - if(flags & TEXTURE_GUI_LOAD_CLAMP_S) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_CLAMP_T) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - auto new_resource = new TextureGUI(); - new_resource->handle = static_cast(gl_texture); - new_resource->size.x = image->size.x; - new_resource->size.y = image->size.y; - - return new_resource; - } - - return nullptr; -} - -static void texture_gui_free_func(const void* resource) -{ - assert(resource); - - auto texture_gui = reinterpret_cast(resource); - auto gl_texture = static_cast(texture_gui->handle); - - glDeleteTextures(1, &gl_texture); - - delete texture_gui; -} - -void TextureGUI::register_resource(void) -{ - resource::register_loader(&texture_gui_load_func, &texture_gui_free_func); -} -- cgit