From 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sun, 29 Jun 2025 22:24:42 +0500 Subject: Move game sources into src subdirectory --- game/client/sound.cc | 199 --------------------------------------------------- 1 file changed, 199 deletions(-) delete mode 100644 game/client/sound.cc (limited to 'game/client/sound.cc') diff --git a/game/client/sound.cc b/game/client/sound.cc deleted file mode 100644 index 28e0143..0000000 --- a/game/client/sound.cc +++ /dev/null @@ -1,199 +0,0 @@ -#include "client/pch.hh" - -#include "client/sound.hh" - -#include "core/config.hh" -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/protocol.hh" - -#include "client/camera.hh" -#include "client/const.hh" -#include "client/globals.hh" -#include "client/session.hh" -#include "client/settings.hh" -#include "client/sound_effect.hh" -#include "client/sound_emitter.hh" - -ConfigFloat sound::volume_master(100.0f, 0.0f, 100.0f); -ConfigFloat sound::volume_effects(100.0f, 0.0f, 100.0f); -ConfigFloat sound::volume_music(100.0f, 0.0f, 100.0f); -ConfigFloat sound::volume_ui(100.0f, 0.0f, 100.0f); - -static ALuint generic_source; -static ALuint player_source; -static ALuint ui_source; - -static resource_ptr sfx_generic; -static resource_ptr sfx_player; -static resource_ptr sfx_ui; - -void sound::init_config(void) -{ - globals::client_config.add_value("sound.volume_master", sound::volume_master); - globals::client_config.add_value("sound.volume_effects", sound::volume_effects); - globals::client_config.add_value("sound.volume_music", sound::volume_music); - globals::client_config.add_value("sound.volume_ui", sound::volume_ui); - - settings::add_slider(1, sound::volume_master, settings_location::SOUND, "sound.volume_master", false, "%.0f%%"); - - settings::add_slider(0, sound::volume_effects, settings_location::SOUND_LEVELS, "sound.volume_effects", false, "%.0f%%"); - settings::add_slider(1, sound::volume_music, settings_location::SOUND_LEVELS, "sound.volume_music", false, "%.0f%%"); - settings::add_slider(2, sound::volume_ui, settings_location::SOUND_LEVELS, "sound.volume_ui", false, "%.0f%%"); -} - -void sound::init(void) -{ - alGenSources(1, &generic_source); - alSourcei(generic_source, AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(generic_source, AL_POSITION, 0.0f, 0.0f, 0.0f); - alSource3f(generic_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); - - alGenSources(1, &player_source); - alSourcei(player_source, AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(player_source, AL_POSITION, 0.0f, 0.0f, 0.0f); - alSource3f(player_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); - - alGenSources(1, &ui_source); - alSourcei(ui_source, AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(ui_source, AL_POSITION, 0.0f, 0.0f, 0.0f); - alSource3f(ui_source, AL_VELOCITY, 0.0f, 0.0f, 0.0f); - - sfx_generic = nullptr; - sfx_player = nullptr; - sfx_ui = nullptr; -} - -void sound::init_late(void) -{ -} - -void sound::deinit(void) -{ - sfx_ui = nullptr; - sfx_player = nullptr; - sfx_generic = nullptr; - - alDeleteBuffers(1, &ui_source); - alDeleteSources(1, &generic_source); - alDeleteSources(1, &player_source); -} - -void sound::update(void) -{ - auto effects_gain = vx::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f); - alSourcef(generic_source, AL_GAIN, effects_gain); - alSourcef(player_source, AL_GAIN, effects_gain); - - auto ui_gain = vx::clamp(0.01f * sound::volume_ui.get_value(), 0.0f, 1.0f); - alSourcef(ui_source, AL_GAIN, ui_gain); -} - -void sound::play_generic(const char* sound, bool looping, float pitch) -{ - if(sound) { - sound::play_generic(resource::load(sound), looping, pitch); - } else { - sound::play_generic(static_cast(nullptr), looping, pitch); - } -} - -void sound::play_entity(entt::entity entity, const char* sound, bool looping, float pitch) -{ - if(sound) { - sound::play_entity(entity, resource::load(sound), looping, pitch); - } else { - sound::play_entity(entity, static_cast(nullptr), looping, pitch); - } -} - -void sound::play_player(const char* sound, bool looping, float pitch) -{ - if(sound) { - sound::play_player(resource::load(sound), looping, pitch); - } else { - sound::play_player(static_cast(nullptr), looping, pitch); - } -} - -void sound::play_ui(const char* sound, bool looping, float pitch) -{ - if(sound) { - sound::play_ui(resource::load(sound), looping, pitch); - } else { - sound::play_ui(static_cast(nullptr), looping, pitch); - } -} - -void sound::play_generic(resource_ptr sound, bool looping, float pitch) -{ - alSourceRewind(generic_source); - - sfx_generic = sound; - - if(sfx_generic) { - alSourcei(generic_source, AL_BUFFER, sfx_generic->buffer); - alSourcei(generic_source, AL_LOOPING, looping); - alSourcef(generic_source, AL_PITCH, vx::clamp(pitch, MIN_PITCH, MAX_PITCH)); - alSourcePlay(generic_source); - } -} - -void sound::play_entity(entt::entity entity, resource_ptr sound, bool looping, float pitch) -{ - if(globals::dimension && globals::dimension->entities.valid(entity)) { - if(auto emitter = globals::dimension->entities.try_get(entity)) { - alSourceRewind(emitter->source); - - emitter->sound = sound; - - if(emitter->sound) { - alSourcei(emitter->source, AL_BUFFER, emitter->sound->buffer); - alSourcei(emitter->source, AL_LOOPING, looping); - alSourcef(emitter->source, AL_PITCH, vx::clamp(pitch, MIN_PITCH, MAX_PITCH)); - alSourcePlay(emitter->source); - } - } - } -} - -void sound::play_player(resource_ptr sound, bool looping, float pitch) -{ - if(sound && session::is_ingame()) { - protocol::EntitySound packet; - packet.entity = globals::player; - packet.sound = sound->name; - packet.looping = looping; - packet.pitch = pitch; - - protocol::send(session::peer, protocol::encode(packet)); - } - - alSourceRewind(player_source); - - sfx_player = sound; - - if(sfx_player) { - alSourcei(player_source, AL_BUFFER, sfx_player->buffer); - alSourcei(player_source, AL_LOOPING, looping); - alSourcef(player_source, AL_PITCH, vx::clamp(pitch, MIN_PITCH, MAX_PITCH)); - alSourcePlay(player_source); - } -} - -void sound::play_ui(resource_ptr sound, bool looping, float pitch) -{ - alSourceRewind(ui_source); - - sfx_ui = sound; - - if(sfx_ui) { - alSourcei(ui_source, AL_BUFFER, sfx_ui->buffer); - alSourcei(ui_source, AL_LOOPING, looping); - alSourcef(ui_source, AL_PITCH, vx::clamp(pitch, MIN_PITCH, MAX_PITCH)); - alSourcePlay(ui_source); - } -} \ No newline at end of file -- cgit