From 3bf42c6ff3805a0d42bbc661794a95ff31bedc26 Mon Sep 17 00:00:00 2001 From: untodesu Date: Sat, 15 Mar 2025 16:22:09 +0500 Subject: Add whatever I was working on for the last month --- game/client/sound.hh | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 game/client/sound.hh (limited to 'game/client/sound.hh') diff --git a/game/client/sound.hh b/game/client/sound.hh new file mode 100644 index 0000000..680c296 --- /dev/null +++ b/game/client/sound.hh @@ -0,0 +1,42 @@ +#ifndef CLIENT_SOUND_HH +#define CLIENT_SOUND_HH 1 +#pragma once + +#include "core/resource.hh" + +class ConfigFloat; +struct SoundEffect; + +namespace sound +{ +extern ConfigFloat volume_master; +extern ConfigFloat volume_effects; +extern ConfigFloat volume_music; +extern ConfigFloat volume_ui; +} // namespace sound + +namespace sound +{ +void init(void); +void init_late(void); +void deinit(void); +void update(void); +} // namespace sound + +namespace sound +{ +void play_generic(const char *sound, bool looping, float pitch); +void play_entity(entt::entity entity, const char *sound, bool looping, float pitch); +void play_player(const char *sound, bool looping, float pitch); +void play_ui(const char *sound, bool looping, float pitch); +} // namespace sound + +namespace sound +{ +void play_generic(resource_ptr sound, bool looping, float pitch); +void play_entity(entt::entity entity, resource_ptr sound, bool looping, float pitch); +void play_player(resource_ptr sound, bool looping, float pitch); +void play_ui(resource_ptr sound, bool looping, float pitch); +} // namespace sound + +#endif /* CLIENT_SOUND_HH */ -- cgit