From 458e0005690ea9d579588a0a12368fc2c2c9a93a Mon Sep 17 00:00:00 2001 From: untodesu Date: Tue, 1 Jul 2025 03:08:39 +0500 Subject: I hyper-focued on refactoring again - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit --- game/client/sound/sound.hh | 47 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 game/client/sound/sound.hh (limited to 'game/client/sound/sound.hh') diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh new file mode 100644 index 0000000..5eb3ed7 --- /dev/null +++ b/game/client/sound/sound.hh @@ -0,0 +1,47 @@ +#ifndef CLIENT_SOUND_HH +#define CLIENT_SOUND_HH 1 +#pragma once + +#include "core/resource/resource.hh" + +namespace config +{ +class Float; +} // namespace config + +struct SoundEffect; + +namespace sound +{ +extern config::Float volume_master; +extern config::Float volume_effects; +extern config::Float volume_music; +extern config::Float volume_ui; +} // namespace sound + +namespace sound +{ +void init_config(void); +void init(void); +void init_late(void); +void shutdown(void); +void update(void); +} // namespace sound + +namespace sound +{ +void play_generic(const char* sound, bool looping, float pitch); +void play_entity(entt::entity entity, const char* sound, bool looping, float pitch); +void play_player(const char* sound, bool looping, float pitch); +void play_ui(const char* sound, bool looping, float pitch); +} // namespace sound + +namespace sound +{ +void play_generic(resource_ptr sound, bool looping, float pitch); +void play_entity(entt::entity entity, resource_ptr sound, bool looping, float pitch); +void play_player(resource_ptr sound, bool looping, float pitch); +void play_ui(resource_ptr sound, bool looping, float pitch); +} // namespace sound + +#endif // CLIENT_SOUND_HH -- cgit